1. December - Nisse Eviction
We have once again arrived to years end, as we welcome December in with the sound of... small footsteps scattering around? Go and catch those little critters before they steal your heirloom or something else important.
With these last news of the year, I wish to thank all you members who have stayed with us or joined us during this past year! I appreciate every one of you, and I hope you know that. Thank you for your patience, especially during our first big lore event Divine Retrial, and the design approval chaos the after-event babyboom caused. It has been an eye-opening year and we have learned a lot about our own arpg and how it works. We will keep on developing the game and bring out new content for you guys, after all, the Isle still has many secrets undiscovered.
Other areas beside the main design approvals will stay open, but admin activity may slow down during these Holiday times. They have been working hard through the year, so quiet time is much deserved!
So Happy happy Holidays to you all, and very delightful new year! ♥
- Routa & Sagistaff admin team
- A little Holiday time minievent Nisse Eviction is live!
Nisse Eviction is a chill little Holiday themed mini event with one prompt with new import decorations and other goodies as rewards! These import decorations will be returning in future as well, so no need to worry you missed them if you didn't get any from this event. - Design approvals are CLOSED for December!
No new designs are accepted into the main design approval queue during December. Design corrections queue however will stay open and run normally. - Weather phenomenon updated: Watch out if you happen to have any mountains nearby, December is full of avalanches!
- General Design Guide got a section about unnatural shapes and symbols.
- Culture activity got a guide to make the activity easier to understand
- Stats page got renamed as Stats & Equipment and has been updated with armor and weapon looks info
This has been a long overdue addition, sorry it took so long! - Traits page got an additional info about old trait descriptions in Sagi imports
EXP recount journal was missing crucial information: Recounts are issued if there has been a provable staff error in the original recount, or you are fixing an activity entry to match the asked corrections. This has been added!
Scars customization item addition: Fingers and toes can be removed with single Scar item, they don't require a full-on amputation or receive amputation stat reduce.
11th hour spell customization item addition: Allows owner to change centaurs sex presented in their text genotype before it has been designed and approved, as a text change only or optionally with import base art change as well.
ToS got update with our stance towards minimodding and arpg comparing
Breeding: Silver and Gold potions got a clarifying (RNG) addition on how they work.
Hue and Kintsugi had conflicting information: Hue stated that it doesn't affect Kintsugi, while Kintsugi had wording "Kintsugi can be combined with Hue and Recolor". Kintsugis wording has been corrected into: Kintsugi by itself cannot be affected by Hue alone, but it can be affected by Recolor, which can have Hue on the Recolor.
Import text info has been hard to find. It is still residing at the bottom of Design Approvals page, but has also been added on Character Creation page's Design hub
We added a working (?) digital 24h clock on our Rules page! This clock shows the official working time of the group.
Reminders
When using any items in any rollable areas of the game, please remember to use the full item names! Saves us bit of thinking trying to connect a nickname or abbreviation to an actual item.