Culture
Cultures are the richness of the world
Culture is the activity where your centaur's creativity and talents get to shine!
The following requirements need to be fulfilled in your culture activity to be eligible for loot:
- Fullbody presentation of your centaur, with colors, shading and complex background.
OR
- 800 wordcount literature for one activity participating centaur, with most of the literatures wordcount focusing on the activity itself.
If more centaurs are present, each centaur adds +400 words to the needed wordcount.
Example: 3 activity rolls in literature with two extra centaurs is 800 + 400 + 400 = 1600 words.
This includes group owned NPC's or starters if they are featured in stories.
- Comic culture must feature at least one fullbody frame of the activity roll receiving centaur, and the comics focus needs to clearly be on culture activity.
- The culture entry needs to clearly represent an activity that fits the term "culture". There is no set list of individual activities.
There can be a MAX of 4 activity participating centaurs that can roll for loot in one piece, 5 if a centaur with Guide -trait is present
If there are more than 4 centaurs, all after the first 4 can only get EXP, not loot.
There isn't currently minimum artwork size for activity entries. The participating centaurs however need to be properly recognizable, and follow simplicity rules presented in EXP guide. If admins cannot recognize the centaurs or they appear too simplistic due small size, the loot roll can be denied.
Culture entries are rolled for rewards the same way as other activities.
>Proceed to Loot Redeeming journal<
Remember that loot can be claimed AFTER your activity entry has been accepted to the group!
Culture
Culture is expressing yourself. Be it dancing or playing music, setting up a theater performance, or reciting poetry. Culture is all and every art form, traditional and experimental.
Possible loot: Mortar and Pestle, Fabric, Paints, Crafty tools, Scrolls, Comb, Musical instrument, Theater masks, Inscribed Ring, Song of Ancients, Cape of Royalty, Crystal Mirror, Lost centaur geno
Culture guide
Culture is not normal day life. Slice of life is not counted, and there has to be some cultural significance behind the entry - creating or experiencing something that differs from every day life. Something that elevates the activity from everyday chores, jobs or living to something special.
Examples of culture activity:
Dancing | Listening, playing or writing music | Singing | Watching or playing theater | Reading or writing a book | Expressive arts | Painting or creating other form of art | Visiting a museum, showroom or art gallery | Creating or otherwise focusing on culturally significant decorations, jewelry, accessories or clothing | Taking part in sports with deeply rooted cultural significance
| Preparing or taking part in celebratory feast/banquet | Centaurs religions and traditions related to them (not irl religions)
- - -
If you are not sure if your entry counts for culture, always write for your artworks/literatures description why you think it would be culture. This might also help you to realize yourself would it fit or not!
Example of what wouldn't pass for Culture roll → What would make it pass as Culture roll
Walking in woods → Walking in woods dressed up and going for an event that can be seen from the entry.
Piling up wood. → Piling up wood for a bonfire for a cultural event. ie. midsummer, which shows up in the entry itself.
Looking at a bookcase → Reading a book, studying a book, writing a book. Storytelling from a book.
Standing → Dancing
Holding an everyday shirt → Holding a national dress, or other garment with cultural significance
Eating food → Making a special dish, prepare a feast, decorating a table
Being at the forge → Making something at the forge - jewelry, ceremonial gear?
Going to the market → a Market with special meaning behind it, held once a year to celebrate a festival which is happening after sun down, going to this market and buying things related to the festival
Playing soccer → Playing a sports with religion or tradition tied emphasis on it